The Simon Says Game is a classic memory game where the computer (Simon) displays a sequence of colored buttons, and the player must replicate the sequence. The game includes three colored buttons (green, yellow, blue) and allows the player to choose the difficulty level. Players need to remember and repeat the sequence accurately to advance through levels.
Project Objectives
- Create an interactive and visually appealing user interface for the Simon Says Game.
- Implement game logic to generate and display random color sequences.
- Allow players to input their name and choose the difficulty level before starting the game.
- Track and display the player's score, current level, and elapsed time during the game.
- Allow players to pause and resume the game.
- Implement sound effects and visual cues for a more engaging user experience.
- Store and display high scores on a scoreboard, including player names, scores, dates, and difficulty levels.<
Project Challenges
- Accurately replicating and tracking the color sequences.
- Implementing a timer to measure player performance.
- Dynamically updating and displaying the scoreboard.
- Implement sound effects and visual cues for a more engaging user experience